[{"data": {"name": "The Development of Digital Competencies through Video Games", "@type": "ScholarlyArticle", "genre": "journal-article", "author": [{"name": "Ver\u00f3nica Mar\u00edn-D\u00edaz", "@type": "Person"}, {"name": "Jorge F. Figeroa Flores", "@type": "Person"}], "@context": "http://schema.org/", "encoding": [{"@type": "MediaObject", "contentUrl": "http://www.sciedu.ca/journal/index.php/wjss/article/download/5593/3310", "encodingFormat": "application/pdf"}], "publisher": {"name": "Sciedu Press", "@type": "Organization"}, "identifier": [{"@type": "PropertyValue", "value": "10.5430/wjss.v2n1p32", "propertyID": "DOI"}, {"@type": "PropertyValue", "value": "CChBzcW4Zi8bk-CTGJbAuP16RLc-CDKGQCjimR52x-CRF41EBTbzVKQ", "propertyID": "ISCC"}], "datePublished": "2014-09-21"}, "schema": "schema.org", "mediatype": "application/ld+json"}]